POOL 0.1
Author: Erik
Leunissen
NAME
pool
Managing a pool of discrete items.
SYNOPSIS
pool
?poolName? ?maxsize?
DESCRIPTION
The
pool command creates a new instance of a pool data structure. The command
takes the name of the new pool as its first argument. If no name is supplied,
then the new pool will be named pool<X>, where X is a positive integer.
The optional second argument maxsize is a positive integer indicating
the maximum size of the pool; this is the maximum number of items the pool may
hold.
POOLS AND ALLOCATION
The
purpose of the pool command and the pool object command that it
generates, is to manage pools of discrete items.
Examples
of a pool of discrete items are:
-
the seats in a cinema, theatre,
train etc.. for which visitors/travellers can
make a reservation;
-
the dynamic IP-addresses that an ISP
can dole out to subscribers;
-
a car rental's collection of cars,
which can be rented by customers;
-
the class rooms in a school
building, which need to be scheduled;
-
the database connections available
to client-threads in a web-server application;
-
the books in a library that
customers can borrow;
etc ...
The
common denominator in the examples is that there is a more or less fixed number
of items (seats, IP-addresses, cars, ...) that are supposed to be allocated on
a more or less regular basis. An item can be allocated only once at a time. An
item that is allocated, must be released before it can be re-allocated. While
several items in a pool are being allocated and released continuously, the
total number of items in the pool remains constant.
Keeping
track of which items are allocated, and by whom, is the purpose of the pool
command and its subordinates.
Pool parlance
If
we say that an item is allocated, it means that the item is busy, owned
or occupied; it is not available anymore. If an item is free, it is
available. Deallocating an item is equivalent to setting free or releasing
an item. The person or entity to which the item has been allotted is said to own
the item.
ITEMS
Discrete items
The
pool command is designed for discrete items only. Note that there
are pools where allocation occurs on a non-discrete basis, for example computer
memory. There are also pools from which the shares that are doled out are not
expected to be returned, for example a charity fund or a pan of soup from which
you may receive a portion. Finally, there are even pools from which nothing is
ever allocated or returned, like a swimming pool or a cesspool.
Unique item names
A pool cannot manage duplicate item names. Therefore, items in a pool
must have unique names.
Item equivalence
From
the point of view of the manager of a pool, items are equivalent. The manager
of a pool is indifferent about which entity/person occupies a given item.
However, clients may have preferences for a particular item, based on some item
property they know.
Preferences
A
future owner may have a preference for a particular item. Preference based
allocation is supported (see the prefer option to the request
subcommand). A preference for a particular item is most likely to result from
variability among features associated with the items. Note that the pool
commands themselves are not designed to manage such item properties. If item
properties play a role in an application, they should be managed separately.
POOL OBJECT COMMAND
The
pool command creates a new Tcl command whose name is poolName .
This pool object command is used to manipulate or query the pool object. The
general syntax of a pool object command is:
poolName subcommand ?arg
arg
?
The
following subcommands and corresponding arguments are available:
poolName add itemName1 ?itemName2 itemName3 ...?
This
command adds the items on the command line to the pool. If duplicate item names
occur on the command line, an error is raised. If one or more of the items
already exist in the pool, this also is considered an error.
poolName clear ?-force?
Removes
all items from the pool. If there are any allocated items at the time when the
command is invoked, an error is raised. This behaviour may be modified through
the -force argument. If it is supplied on the command line, the pool
will be cleared regardless the allocation state of its items.
poolName destroy ?-force?
Destroys
the pool data structure, all associated variables and the associated pool
object command. By default, the command checks whether any items are still
allocated and raises an error if such is the case. This behaviour may be
modified through the argument -force. If it is supplied on the command
line, the pool data structure will be destroyed regardless allocation state of
its items.
poolName info type ?arg?
Returns
various information about the pool for further programmatic use. The type
argument indicates the type of information requested. Only the allocID
type uses an additional argument.
allocID itemName
returns the allocID of the item whose name is itemName.
Free items have an allocation ID -1.
allitems
returns a list of all items in the pool.
allocstate
Returns a list of key-value pairs, where the keys are
the items and the values are the corresponding allocation ID's. Free
items have an allocation ID -1.
cursize
returns the current pool size, i.e. the
number of items in the pool.
freeitems
returns
a list of items that currently are not allocated.
maxsize
returns the maximum size of the pool.
poolName maxsize ?maxsize?
Sets or queries the maximum size of the pool,
depending on whether the maxsize argument is supplied. If the optional
argument maxsize is supplied, the maximum size of the pool will be set to that value. If no argument maxsize
is supplied, the current maximum size of the pool is returned. In this variant,
the command is an alias for: poolName info maxsize.
The maxsize argument needs to be a positive
integer.
poolName release itemName
Releases the item whose name is itemName that
was allocated previously. An error is raised if the item was not allocated at
the time when the command was issued.
poolName remove itemName ?-force?
Removes
the item whose name is itemName
from the pool. If the item was allocated at the time when the command
was invoked, an error is raised. This behaviour may be modified through the
optional argument -force. If it is supplied on the command line, the
item will be removed regardless its allocation state.
poolName request itemVar ?options?
Handles
a request for an item, taking into account a possible preference for a
particular item.
There
are two possible outcomes depending on the availability of items:
1. The request is honoured, an item is allocated and the variable whose
name is passed with the argument itemVar will be set to the name of the
item that was allocated. The command returns 1.
2. The request is denied. No item is allocated. The variable whose name is itemVar
is not set. Attempts to read itemVar
may raise an error if the variable was not defined before issuing the
request. The command returns 0.
The
return values from this command are meant to be inspected. The examples below
show how to do this. Failure to check the return value may result in erroneous
behaviour.
If
no preference for a particular item is supplied through the option prefer
(see below), then all requests are honoured as long as items are available.
The
following options are supported:
-allocID allocID
If
the request is honoured, an item will be allocated to the entity identified by allocID.
If the allocation state of an item is queried, it is this allocation ID that
will be returned. If the option allocID is not supplied, the item will
be allocated to dummyID.
Allocation IDs may be anything except the value -1, which is reserved for free
items.
-prefer
preferredItem
This
option modifies the allocation strategy as follows:
If
the item whose name is preferredItem is not allocated at the time when
the command is invoked, the request is honoured (return value is 1). If the item
was allocated at the time when the command was invoked, the request is denied
(return value is 0).
EXAMPLES
Two
examples are provided. The first one mimics a step by step interactive tclsh session,
where each step is explained. The second example shows the usage in a server
application that talks to a back-end application.
Example 1
This
example presents an interactive tclsh session which considers the case of a Car
rental's collection of cars. Ten steps explain its usage in chronological
order, from the creation of the pool, via the most important stages in the
usage of a pool, to the final destruction.
Note aside:
In this example, brand names are used to label the various items.
However, a brand name could be regarded as a property of an item. Because the pool
command is not designed to manage properties of items, they need to be managed
separately. In the latter case the items should be labelled with more neutral
names such as: car1, car2, car3 , etc ... and a separate database or array
should hold the brand names associated with the car labels.
1.
Load the package into an interpreter
%
package require pool
0.1
2.
Create a pool object called `CarPool' with a maximum size of 55 items (cars):
%
pool CarPool 55
CarPool
4.
Add items to the pool:
%
CarPool add Toyota Trabant Chrysler1 Chrysler2 Volkswagen
5.
Somebody crashed the Toyota? Remove it from the pool as follows:
%
CarPool remove Toyota
6.
Acquired a new car for the pool? Add it as follows:
%
CarPool add Nissan
7.
Check whether the pool was adjusted correctly:
% CarPool info allitems
Trabant Chrysler1 Chrysler2 Volkswagen Nissan
Suspend
interactive session temporarily, and show the programmatic use of the request
subcommand:
#
Mrs. Swift needs a car. She doesn't have a preference for a
#
particular car. We'll issue a request on her behalf as follows:
if {
[CarPool request car -allocID "Mrs. Swift"] } {
# request was honoured, process the variable `car
puts "$car has been allocated to [CarPool info allocID $car]."
} else {
# request was denied
puts "No car available."
}
(note how the if command uses the value returned by the request
subcommand.)
#
Suppose mr. Wiggly has a preference for the Trabant:
if {
[CarPool request car -allocID "Mr. Wiggly" prefer Trabant] } {
# request was honoured, process the variable `car
puts "$car has been allocated to [CarPool info allocID $car]."
} else {
# request was denied
puts "The Trabant was not
available."
}
Resume
interactive session:
8.
When the car is returned then you can render it available by:
%
CarPool release Trabant
9.
When done, you delete the pool.
% CarPool destroy
Couldn't destroy `CarPool' because some items are still allocated.
Oops,
forgot that Mrs. Swift still occupies a car.
10.
We force the destruction of the pool as follows:
%
CarPool destroy -force
Example 2
This
example describes the case from which the authors need for pool management
originated. It is an example of a server application that receives requests
from client applications. The client requests are dispatched onto a back-end
application before being returned to the client application. In many cases
there are a few equivalent instances of back-end applications to which a client
request may be passed along. The file descriptors that identify the channels to
these back-end instances make up a pool of connections. A particular connection
may be allocated to just one client request at a time.
# Create
the pool of connections (pipes)
set
maxpipes 10
pool
Pipes $maxpipes
for
{set i 0} {$i < $maxpipes} {incr i} {
set fd {open |backendApplication w+}
Pipes add $fd
}
# A
client request comes in. The request is identified as `clientX.
# Dispatch it onto an instance of a back-end application
if {
[Pipes request fd allocID clientX] } {
# a connection was allocated
# communicate to the back-end application
via the variable `fd
puts $fd someInstruction
# ...... etc.
}
else {
# all connections are
currently occupied
# store the client request in a queue for
later processing,
# or return a Server busy message to the
client.
}
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